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Residence 44 Quest

Made in AGI

Residence 44 Quest was the first complete game that I found when searching for AGI games [with the exception of Space Quest: The Lost Chapter]. Personally, I highly enjoy this game. The purpose behind the game is that you want to live in this college residence only there are no more rooms left. After you talk to some people who already live there [the friends of the designers] you learn that there is a woman named Josine who lives on the 3rd floor that they all want out, if you can find a way to get her out of the building, the room is yours.

So that is where your reign of terror begins. You walk around to different rooms, meeting people and devising ways of getting Josine out of the dorm. After downloading Residence Quest 44 and emailing Rinze, one of the creators, he told me that it was based off of a real life college dorm and all of his friends. This caused me to worry because I thought it would be full of in-jokes that no one but them would get. I was delightfully surprised. The story was set up quite well and you pretty much always know what you are supposed to be doing, kinda. Also, I quite like the graphics. Each room is drawn small and surrounded by black, it's an interesting way of getting past the difficulties of drawing a full screened image and I feel it works well because it is consistent. The humour is also consistent and good, I didn't fall out of my chair laughing but it did make me smile and even chuckle a bit. Considering that this game was originally written in Swedish and then converted over to English, there are few spelling errors but nothing is translated badly. I also had not run into any glitches in the game. Everything pretty much ran how it was supposed to except for one time I got trapped in a corner by Johan while he was tying his tie and you can answer the phone at anytime in the game, sometimes causing an error.

There were some faults to this game, however. Because it is a fan made AGI game and because it was originally Swedish, the level of compatible verbs is not what I would have liked. Sometimes good ol' "use" just doesn't cut it and you have to type in all manner of words before you can find out that *one* that is needed [I'm thinking Josine's window]. There were also two times that I didn't really know what I was supposed to be doing, one instance was because of verbs, mentioned above, while the other time I was just lucky that I happened to accidently try something and got it right. Sometimes an action will not work [like knocking on Josine's door] but then all of a sudden when you get to the right point in the game, the action works. So expect a bit of retracing your steps.

All in all though, this game was really well made. The animation and backround art was nicely done. There were plenty of things to look at and interact with [I mean, any game with the A-Team theme song in it HAS to be good] and the story was interesting and worked nicely with the setting. So, I urge you to go out and try Residence 44 Quest and remember back to the glory days of adventure gaming [even though this game was made in 1999...]

eric

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