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Tex McPhilip in Road to Divinity

Magick Poultry Productions

Made in AGI

What do you get when you cross a Sierra style adventure game with the bible and a bucket of blood? Tex McPhilip? Yes, and he's back for the second part of his adventure.

This game, made with the Adventure Game Interpreter (AGI) by Magick Poultry Productions, is the sequal to Tex McPhilip in "Quest for the Papacy" and is quite good. The sense of humour may not be for everyone, especially if you are easily offended religion wise or if you don't find an axe weilding Pope funny at all. But for all us other weirdos, this game is great.

The story picks up after the first game where Tex McPhilip has become Pope and is now trying to merge Christianity with the Muslim faith so that everyone can be happy under one God. But once you get into Mecca, you realize that God has other plans. The rest of the game is spent trying to overthrow God from his throne in heaven and it stretches over four acts with an amazing seventy-one playable rooms ranging from Heaven to Hell!

The puzzles aren't your typical adventure game puzzles. You will have to kill and destroy and desecrate corpses on your quest to overthrow God. The amount of killing you actually do has been toned down from the first game [I think, this game was much longer so maybe the killing seemed more spread out] but it is still a big part of the adventure.

The art leaves a little to be desired but mostly on a technical side. A lot of the backrounds are well drawn and everything is clear except for walk to areas. What I mean by this is that there is no hint as to what side of the screen will take you to another location or will just stop the character. A completely open grass scene will only give you the ability to walk to the left when options to the other three directions are graphically wide open. I know this seems like a minor point, but it's important [especially in act three] because I would get stuck walking back and forth from location to location and not realize that all I had to do was go down in one area to open up more locations. Does that make sense? Also, the interior [although made a joke of towards the end of the game] are only filled with the bare minimun of detail. Enough to get across the fact that it is a house. This, again is a small gripe, but it was easy to figure out what I had to pick up or use in a house because that usually ment anything in the house.

What I really appreciate are the incidental animations. The little animations that don't really need to be in the game, but are anyway. As I've said before, for some reason in AGI games, there are a lot more animations than in many other amateur games I've seen in other engines.

The humour is great. Plenty of chuckles and also a couple of times I found myself laughing outloud at a puzzles or a line of dialogue. The subject matter is, in my opinion, funny and the fact that the character Tex McPhilip is a mass murdering Pope just boosts the funny along.

The parser is well filled with words. I didn't find myself struggling for a new word to describe some action. Everything flowed along very smoothly with out any kind of anger at the text parser.

Another note on puzzles, sometimes, the solution isn't readily apparent. Sometimes I found myself walking around completely stumped as to what to do next and then, when I stumbled apon the answer I would realize that it made sense but the story didn't really give me a good enough reason for doing that action. But again, this only happened twice to my knowledge so it is by no means a reason not to play this game.Tex McPhilip 2 in Road to Divinity is a great game. This game is yet another reason why we should all give AGI another try. The humour is consitent, the puzzles are plentiful and the game is just fun to play. Way to go Magick Poultry Productions, keep them coming!

eric

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