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Okey smoke, now it's time to draw the actual arm in there. This bit isn't so hard.

Basically all I'm going to do is make all the guides visible and then on a new layer draw the arm's outline.

Oh yea, first thing I have to do is get the little bit of his right arm onto another layer. So I select it all and then CTRL + SHIFT + J it, and it's on it's own layer. Now I'm ready to draw. It may help to start labeling your layers now if you haven't already.

Because it looked a little cluttered I just filled the arm in with the shadow skin colour. Now, pretty much just do that for every frame. If you don't like drawing hands so much then just draw a quick blob like I did. You can always go back in and refine it.

Now I'm going to draw the next image, on a seperate layer.

It doesn't look like much but who cares. Let's continue. Draw each frame now...

This is what I ended up with. It moves pretty well I think and I did a little bit or correction on his face, and I changed how the hand moves. Now it starts down and moves to pointing up and holding the bar. Does that make any sense?

Next, I shall render the hand better... Nothing I can really help with here, just know what a hand looks like and how one moves, and especially be comfortable drawing in low res.

And here is the animation so far. The last frame gave me some trouble and that is where patience kicks in. Just keep at it and eventually you'll get it.

Now it's time for the shading. Since the arm is on the other sie of the body and the light source is to the upper right of the image, there won't be that much shading to do. Basically all I am going to do is select the dark tone with the magic wand, and then eyedropper the light skintone and draw in small spots on each frame. Like so:

It's just a little bit of light and it is also barely noticeable but it's so easy to add it why not?

So I added the shading and fixed a few pixels here and here on one of the frames. This is what I have so far.

So far Phinneas reaches up and grabs the bar. Now it's time to animate him pulling it out. I'm going to do it a few ways. First, the easy way...

The easy way consists of blurred motion. Ya know how if you move your arm really fast it blurs in your vision and you can't see it very well... That is what we are going to try and emulate, all you will need really is two more frames. One for the blurred arm, and the second for the arm with the pole in hand.

Just like before we draw the extremes. We already have the extreme of him holding the bar in his head, so just draw the one of him holding it out of his head. Like so:

I don't know how well this is going to work but I'll keep going anyway... Now it's just a matter of drawing the arch of motion and all that. I can't offer any help in how to draw the motion lines, just make them go with the motion, an arch if the object is moving in an arch or a line if the object is moving in a line... Yea, the reason this won't work so well is because it will most likely look like he is ripping it up and out of his head, not pulling it through the hole that is already there...

So I made a copy of his head on another layer, and then took the bar out, then animated it with this motion blur frame:

And this is what I got...

It looks awkward because it looks like the bar bends out of his head. I suggest that if you are going to use a motion blur, try to plan ahead of time. Give your character a lot of room to move in. Then again, maybe you can make a motion blur better than I, maybe I'm doing it wrong.

What I'm going to do now is animate each frame of him pulling the rod out. I want him to slowly pull it out of his head and then finally yank it out. This can be done easily because I plan on reusing the same few frames over and over again.

But we shall save that for the next part...

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