| Okey smoke, now it's
time to draw the actual arm in there. This bit isn't so hard. |
| Basically all I'm going
to do is make all the guides visible and then on a new layer
draw the arm's outline.
Oh yea, first thing I have
to do is get the little bit of his right arm onto another
layer. So I select it all and then CTRL + SHIFT + J it, and
it's on it's own layer. Now I'm ready to draw. It may help
to start labeling your layers now if you haven't already.

Because it
looked a little cluttered I just filled the arm in with the
shadow skin colour. Now, pretty much just do that for every
frame. If you don't like drawing hands so much then just draw
a quick blob like I did. You can always go back in and refine
it. |
| Now I'm
going to draw the next image, on a seperate layer.

It doesn't
look like much but who cares. Let's continue. Draw each frame
now...

This is what
I ended up with. It moves pretty well I think and I did a
little bit or correction on his face, and I changed how the
hand moves. Now it starts down and moves to pointing up and
holding the bar. Does that make any sense? |
Next, I shall render
the hand better... Nothing I can really help with here,
just know what a hand looks like and how one moves, and
especially be comfortable drawing in low res.

And here is the animation
so far. The last frame gave me some trouble and that is
where patience kicks in. Just keep at it and eventually
you'll get it.
Now it's time for the
shading. Since the arm is on the other sie of the body and
the light source is to the upper right of the image, there
won't be that much shading to do. Basically all I am going
to do is select the dark tone with the magic wand, and then
eyedropper the light skintone and draw in small spots on
each frame. Like so:

It's just
a little bit of light and it is also barely noticeable but
it's so easy to add it why not?
|
| So I added the shading
and fixed a few pixels here and here on one of the frames.
This is what I have so far.

So far Phinneas
reaches up and grabs the bar. Now it's time to animate him
pulling it out. I'm going to do it a few ways. First, the
easy way... |
| The easy way consists
of blurred motion. Ya know how if you move your arm really
fast it blurs in your vision and you can't see it very well...
That is what we are going to try and emulate, all you will
need really is two more frames. One for the blurred arm, and
the second for the arm with the pole in hand.
Just like before we draw
the extremes. We already have the extreme of him holding the
bar in his head, so just draw the one of him holding it out
of his head. Like so:

I don't know
how well this is going to work but I'll keep going anyway...
Now it's just a matter of drawing the arch of motion and all
that. I can't offer any help in how to draw the motion lines,
just make them go with the motion, an arch if the object is
moving in an arch or a line if the object is moving in a line...
Yea, the reason this won't work so well is because it will
most likely look like he is ripping it up and out of his head,
not pulling it through the hole that is already there...
So I made
a copy of his head on another layer, and then took the bar
out, then animated it with this motion blur frame:

And this
is what I got... |
| 
It looks awkward because
it looks like the bar bends out of his head. I suggest that
if you are going to use a motion blur, try to plan ahead of
time. Give your character a lot of room to move in. Then again,
maybe you can make a motion blur better than I, maybe I'm
doing it wrong. |
| What I'm
going to do now is animate each frame of him pulling the rod
out. I want him to slowly pull it out of his head and then
finally yank it out. This can be done easily because I plan
on reusing the same few frames over and over again.
|
But we shall save that
for the next part...
|
| home
- back - next |