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Here are some handy-dandy quick tips that I follow when making my game art, feel free to print these and cut them out. Then hide them in different places around your house. This way even a seemingly innocent act like changing your socks turns into a wonderful learning experience!

No lens flare.

"But lense flare makes everything all shiny and new!"

No it doesn't. It makes it look flat and stupid. Think back on your adventure game career and think of all the adventure games you played... Did Zak McKrakken have lense flare? No, no it did not.

"But that was then! This is the new millenium baby, lens flare is in!"

Ok, if you want to use lense flare, be my guest. Just don't let any character or object lay/walk on top of it. That's not how lens flare works. Lens flare is the sun or other light source bouncing off the many lenses in a camera and they always appear on top of everything else.

Do not use the lights filter. They don't help in the slightest...

"Yes they do..."

No they don't.

"Yes they do, you just hate me..."

I don't hate you, I love you... That's why I tell you these things...

The light filters of Photoshop aren't a cheap and easy way to get out of shading your drawing. They can't differentiate between something in the foreground or backround. They don't know how to cast shadow let alone do much of anything but make your drawing look flat. Flat, flat, flat.

Filters are not your friend.

"Hey, my name is 'Coloured Pencil' I can make you famous beyond you're wildest dreams! All you have to do is use me all the time and no one will ever know!"

Filters may promise a lot, they may even buy you things and let you borrow their records, but Filters are not your friends. Do not get stuck using filters in your backrounds and especially not your characters unless you really know what you are doing. Try and emulate what you want through drawing not through using a filter. I can guarantee that it will look much better.

Avoid gradients like the plague.

"Hey, Billy, wanna come over after school? My parents are gone, I was thinking we could lock the doors and totally do some gradient fills!"

"Uh, gee... I don't know... Isn't that kind of dangerous?"

YES! Billy, run from this kid. Gradients are another sure fire way to flatten your drawing. Unless you really know what you are doing, I'd stay away from this tool. Again, why not try to emulate a gradient with different layers of adjustment layers or something.

"But gradients are missunderstood! They have a lot to offer us! Don't fear them!"

Ok ok, if you must use a gradient, only use it for small areas. I'm talking small. Do not gradient fill a wall for a backround, that is just too big of an area and it will look really silly.

Trace your backround/sprite rips.

"Welcome to our home!"

"Oh, thank you. It's lovely. I love the vintage 16 colours... Oh dear... Um... Where did you get that... um, lovely door?"

"Oh that old thing? We stole that from The Dig... It's an adventure game by LucasArts. Tea?"

I mentioned this in one of my tutorials. When you are making a backround, and you just can't quite get an object to look good and you know that The Dig has a wonderful door that you just want to take... Go ahead. Take it. Why not? Just do me one favour. Trace it. Put it in your paint program and draw over it. Not only does this help hide the fact that it's a sprite rip, but it also helps you to learn to draw. Tell me one artist that never drew from a photo source. Just consider your rip to be a photo you took and now you're just recreating it. Meanwhile, through the act of recreating it you will subconsciously learn how to draw better [or at least in the style of the rip].

The ends justify the means.

"Oh wow, Charles. These drawings are amazing!"

"Thank you Sharon."

"They look completely original and look like they took hours to make. I'm very impressed. You can have sex with me now."

BUT CAN CHARLES HAVE THE SEX WITH SHARON? EVEN WITH HIS DARK SECRET?!

What dark secret you ask? Well, it doesn't matter. When making a drawing, it doesn't matter what you do to get it completed. The ends justify the means, as they say. If you need to copy fifty-percent of it from a magazine and trace a bunch of sprites from Maniac Mansion, it doesn't matter. As long as you get the drawing done, anything can take place inbetween beginning and end.

I think my last bit of advice is for walk cycles and animations in general. Look up Edward Muybridge. Many years ago, before motion pictures, one man made a bet with another man that a horse, while running, lifts all four feet in the air. In order to capture this, a man named Edward set up a series of cameras down a track and as the horse passed by them they took a picture. This made for a series of wonderful running stills of a horse. He then went on to use this technique to capture people walking, running, jumping, climbing trees, throwing things, picking up things. And they are all laid out in a way that is perfect for animation. So go look him up, he's wonderfully informative.

eric

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