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Alrighty, if you read
my other tutorial dealing with
keyframes and all that, then you know the next step. Draw
the extremes. The extremes for a walk cycle would be one
leg extended forward and the other leg extended backward.
To quickly see the animation I'm just going to use stick
legs.

There are
the extremes. Not that hard at all. I am only going to draw
one leg animating, because I only have to draw one leg.
I can then take the leg animation, change the shadows around,
and use it for the back leg.
So, now
I'm going to draw the in between of these two extremes.

The middle
position just so happens to be similar to the standing leg
so when it comes time to animate, I'm just going to use
that in the animation. See, I'm already reusing older drawings.
Now we have
another inbetween to draw. If you can't tell how legs move,
walk around yourself. Move slowly and pay attention to your
legs. Or ask another person to walk slowly through the room
for you. Or, who cares, load up another walk cycle you have
from another game and look at how they handled it. So based
on our research/knowledge of walking, we draw the next inbetween.
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