 |
 |
|
 |
|
Ok, now that that is
straightened out let's draw that leg in and put the animation
together again...
I didn't like the way
that leg looked anyway.

There we
go, now he's walking better. What I'm going to do now is
get rid of the light hitting the back leg. That will help
push it behind the front leg.

That looks good. Now
we need the arm movement. Since we have six frames for the
leg animation, we need six for the arm animation. Unlike
the leg animation, we shouldn't reuse the drawing we already
made for the arm. When walking the arm never really goes
completely straight like that. Unless that is in the characters
personality.
So all I'm going to do
is draw the stick arms on seperate layers, then fill them
in just like I did the legs. Nothing different here.
Again, watch yourself
walk, pay attention to your arms and how they move, it will
help a lot.
|
|
I added a little flop
to the wrist. This is what I ended up with.

The flop
in the wrist is just utilizing follow through. When you
walk, your hand isn't rigid. It sways with your body. So
by making it drag behind when the arm is moving forward,
and then making it drag behind when the arm is moving backwards,
it adds a little more realism, or at least character to
the animation.
Now I shall
draw tha arm in.

|
|
I slowed
the animation down a little so that he didn't zoom by so
quickly. I think it looks good so I'm going to put the other
arm in, the same way I put the leg in.
Right now
I am dealing with a LOT of layers. But that's ok. Layers
are my friend and they make animation a whole lot easier.

Now that
looks just fine. There really is only one thing left to
do. Add the bounce in his step and then crop him.
|

The bounce is quite
easy to add. In frames 2, 3, 5, 6, he is stepping up,
raising his body, on the other frames he is lowering his
body. So just nudge frames 1 and 4 down. Moving only his
arms and body. Leave his legs where they are. Do any corrections
to the outline that are necessary and give it a test run...

And there
we go, now just crop the image at the frame of the 2 extreme
leg positions and leave one pixel above his head so that
he can step up into it.

|
|
And what I ended up with
is this:

So he walks.
He has 6 frames of animation, 21 colours and a slight bounce
in his step. I think it's pretty good for a days work.

Speaking
of the work load. Yes. It does take a little bit of practice
to get a walkcycle you can be happy with. Don't be afraid
of the work. Because it's pretty damned rewarding to see
your character finally move in a game.
Also, once
you get one walk cycle done you can just take this guy and
edit his colours and his face, and with wonderful layers,
you can have a whole new character walking in half the time.
|
|
Someone
said to me that a sideways walk cycle is easy, it's the
front view ones that are hard. And I agree. Sideviews are
very easy because half of the movement is covered by the
body.
However,
by keeping things simple, reusing the same animations for
the other side of the body, and testing your animation at
multiple stages, you should be able to figure them out in
no time.


I drew these
quickly and animated them.
Feel free
to use them as reference for drawing or if all else fails
take these images,
put them into imageready or flash or paintshop pro or any
program that will open up the frames individually, then
scale them down till they match up with your drawing.
Make a new
layer over the existing image and trace them.
|
|
And that's
a walkcycle, if people need it I will make a tutorial on
making a forward and backwards walk cycle but there isn't
anything else to tell. It would just be me using my knowledge
of the human body and the same ideas I used in this tutorial.
Also, if
anyone wants this character to use as a base for their characters,
just ask me
and I'll send it along.
|
|
Next time
I'm going to use this same character and make him do some
things. Like bend down to pick something up, or reach above
his head or even throw a ball. I'll try to teach you more
about keyframes and easing in and easing out...
|
Until then, happy spriting!
love,
eric
|
| home
- back - next |
|
|
 |
 |
 |
|