| Ok, now that that is
straightened out let's draw that leg in and put the animation
together again...
I didn't like the way that
leg looked anyway.

There we go,
now he's walking better. What I'm going to do now is get rid
of the light hitting the back leg. That will help push it
behind the front leg.

That looks good. Now we
need the arm movement. Since we have six frames for the leg
animation, we need six for the arm animation. Unlike the leg
animation, we shouldn't reuse the drawing we already made
for the arm. When walking the arm never really goes completely
straight like that. Unless that is in the characters personality.
So all I'm going to do
is draw the stick arms on seperate layers, then fill them
in just like I did the legs. Nothing different here.
Again, watch yourself walk,
pay attention to your arms and how they move, it will help
a lot. |
| I added a little flop
to the wrist. This is what I ended up with.

The flop in
the wrist is just utilizing follow through. When you walk,
your hand isn't rigid. It sways with your body. So by making
it drag behind when the arm is moving forward, and then making
it drag behind when the arm is moving backwards, it adds a
little more realism, or at least character to the animation.
Now I shall
draw tha arm in.

|
| I slowed
the animation down a little so that he didn't zoom by so quickly.
I think it looks good so I'm going to put the other arm in,
the same way I put the leg in.
Right now
I am dealing with a LOT of layers. But that's ok. Layers are
my friend and they make animation a whole lot easier.

Now that looks
just fine. There really is only one thing left to do. Add
the bounce in his step and then crop him. |

The bounce is quite easy
to add. In frames 2, 3, 5, 6, he is stepping up, raising
his body, on the other frames he is lowering his body. So
just nudge frames 1 and 4 down. Moving only his arms and
body. Leave his legs where they are. Do any corrections
to the outline that are necessary and give it a test run...

And there
we go, now just crop the image at the frame of the 2 extreme
leg positions and leave one pixel above his head so that
he can step up into it.

|
| And what I ended up
with is this:

So he walks.
He has 6 frames of animation, 21 colours and a slight bounce
in his step. I think it's pretty good for a days work.

Speaking of
the work load. Yes. It does take a little bit of practice
to get a walkcycle you can be happy with. Don't be afraid
of the work. Because it's pretty damned rewarding to see your
character finally move in a game.
Also, once
you get one walk cycle done you can just take this guy and
edit his colours and his face, and with wonderful layers,
you can have a whole new character walking in half the time. |
| Someone
said to me that a sideways walk cycle is easy, it's the front
view ones that are hard. And I agree. Sideviews are very easy
because half of the movement is covered by the body.
However, by
keeping things simple, reusing the same animations for the
other side of the body, and testing your animation at multiple
stages, you should be able to figure them out in no time.


I drew these
quickly and animated them.
Feel free
to use them as reference for drawing or if all else fails
take these images,
put them into imageready or flash or paintshop pro or any
program that will open up the frames individually, then scale
them down till they match up with your drawing.
Make a new
layer over the existing image and trace them. |
| And that's
a walkcycle, if people need it I will make a tutorial on making
a forward and backwards walk cycle but there isn't anything
else to tell. It would just be me using my knowledge of the
human body and the same ideas I used in this tutorial.
Also, if anyone
wants this character to use as a base for their characters,
just ask me and
I'll send it along. |
| Next time
I'm going to use this same character and make him do some
things. Like bend down to pick something up, or reach above
his head or even throw a ball. I'll try to teach you more
about keyframes and easing in and easing out... |
|
Until then, happy spriting!
love,
eric
|
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